The World of Dragonia

Most, if not all, of my novels and short stories happen in my home-grown setting of Dragonia, and I’ve also tried my hand at running a few RPG campaigns on it in the past (though, unfortunately, none lasted to the present day); however, Dragonia is still far from being complete, with only rough sketches and overviews in place. In fact, I use these games and short stories to further develop the setting and craft its history and contextualization. Therefore, this blog can be yet another way for me to expand on this awesome world, hopefully with some feedback from other people as well.

The basics of Dragonia is that the world is a great ocean, dotted with archipelagos and small islands. I’ve decided to use this because I think there are too few works of fiction that explore the concept of a world dominated by water (the only example that jumps to the top of my head is the manga/anime One Piece, though I’m sure there are others I’m unaware of), and it allows for some key difference with other established fantasy settings like Forgotten Realms or Eberron.

Another key point of Dragonia is that magic (called Weaving in the setting) is abundant and overflowing, and available to everyone; indeed, there is simply no person in Dragonia that does not have Weaving skills, even though there are plenty of people who have small skills at that. This means that Weaving has a major impact in society and culture, and as such life in Dragonia is deeply influenced by the notion that magic exists and is helpful to society as a whole. This brings the setting into the realm of technomagical High Fantasy, where constructs such as magic-powered trains, elevators and the like are common and widespread.

In a schism with other usual fantasy settings, I’ve decided that Dragonia is populated uniquely by humans. There are fantastical creatures and monsters, and even other intelligent beings (like Faeries and the like), but the only major civilized race is humanity. On the other hand, humans have broader cultural and physical differences than in most fantasy settings, to accommodate the character archetypes usually relegated to dwarves, elves, and other Tolkiensque fantasy races.

Another major point of the setting is that humans were once the protégés of the mighty race of Dragons, who were the actual creators of the world and its guardians. However, a few hundred of years ago, the dragons mysteriously disappeared, leaving behind chaos and destruction as the dragon-powered human society crumbled and humans were forced to adapt and rise from the ashes of their previous glory, now prey to dangers their Dragon masters had once protected them from. The disappearance of the Dragons has also led to the return of the Cosmic Gods, entities that had been banished from Creation for their disruptive wars and games, but who are no longer sealed away by the Dragons’ power.

Well, this is Dragonia in a nutshell, the very basics of the setting. I will be organizing and further exposing my thoughts on the setting here on the future, as well as posting short stories in the setting.



4 thoughts on “The World of Dragonia

  1. Looks like a great start! Writing stories to help drive the world building is a good idea; it will help develop the “character” of the setting in an organic way.
    I like that the planet is mostly water; it’ll create a lot of unique situations and give the setting a unique feel. But I especially like your ideas on Weaving–great name, and having a world where everyone has the talent is a nice spin. It begs the question: what would a hero who refuses (or is unable) to use magic look like?

    • Yes, although I already more or less did this on my own head, I had the idea to actually sit down and write out short stories in Dragonia on this blog after I read your post about organically developing the setting, and your own intentions of writing short stories for your Astrologer’s setting.
      Interesting notions about the hero; in a world were magic is taken for granted, it could be a true, real philosophical choice to simply avoid using it – or a plot point to be explored if the hero could not use it at all. Perhaps it is an idea to be explored in a future short story! :)

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